Lots of good changes - iter_mut on WeatherPeriods, changing to i32 for temp, add colored, get full schedule.

This commit is contained in:
calcu1on 2025-04-03 22:14:08 -04:00
parent 2d936f6272
commit aa1893fbf6
3 changed files with 10 additions and 21 deletions

View File

@ -1,6 +1,7 @@
#![cfg_attr(debug_assertions, allow(dead_code, unused_imports))]
mod weather;
mod redsox;
use colored::Colorize;
use tabled::{Table, Tabled};
use serde::{Deserialize, Serialize};
use tabled::settings::{
@ -12,14 +13,14 @@ use tabled::settings::{
struct TableRow {
date: String,
time_of_day: String,
temp: u64,
temp: i32,
red_sox: String,
forecast: String,
}
#[allow(unreachable_code)]
fn main() {
let baseball_diamond = '\u{f15ec}';
let baseball_diamond = '\u{f0852}';
// Set the weather location here.
let location = weather::WeatherOfficeLocation {
x: 75,

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@ -51,7 +51,7 @@ pub fn get_upcoming_games() -> Vec<Game> {
// @todo - change this to be a dynamic request from the API endpoint instead of a local file.
let schedule_json: String = fs::read_to_string("/Users/danchadwick/Projects/rust/weather/assets/sox-schedule.json").expect("Unable to read file").to_owned();
let json: Vec<Game> = serde_json::from_str(&schedule_json).expect("Something not good?");
let upcoming_games: &Vec<Game> = &json.into_iter().take(7).collect();
let upcoming_games: &Vec<Game> = &json.into_iter().collect();
upcoming_games.to_owned()
}

View File

@ -17,7 +17,7 @@ struct Properties {
#[derive(Serialize, Deserialize, Debug)]
pub struct WeatherPeriod {
pub name: String,
pub temperature: u64,
pub temperature: i32,
pub wind_direction: String,
pub wind_speed: String,
pub detailed_forecast: String,
@ -54,29 +54,17 @@ pub fn get_full_forecast(location: WeatherOfficeLocation) -> Vec<WeatherPeriod>
.text().unwrap().to_string();
let json: ForecastWrapper = serde_json::from_str(&forecast).expect("JSON was not well-formatted");
let weather_periods: Vec<WeatherPeriod> = json.properties.periods.into_iter().collect();
let icon_forecasts = enhance_forecasts(&weather_periods);
let icon_forecasts = enhance_forecasts(weather_periods);
icon_forecasts
}
pub fn enhance_forecasts(periods: &Vec<WeatherPeriod>) -> Vec<WeatherPeriod> {
let mut rebuilt_periods: Vec<WeatherPeriod> = vec![];
for period in periods {
pub fn enhance_forecasts(mut periods: Vec<WeatherPeriod>) -> Vec<WeatherPeriod> {
for period in periods.iter_mut() {
let icon = detect_icon(&period.short_forecast).unwrap();
let icon_forecast = format!("{} {}", icon, &period.detailed_forecast);
let rebuilt_period = WeatherPeriod {
name: period.name.to_string(),
temperature: period.temperature,
wind_direction: period.wind_direction.to_string(),
wind_speed: period.wind_speed.to_string(),
detailed_forecast: icon_forecast,
short_forecast: period.short_forecast.to_string(),
start_time: period.start_time.to_string(),
};
rebuilt_periods.push(rebuilt_period);
period.detailed_forecast = icon_forecast;
}
rebuilt_periods
periods
}
pub fn detect_icon(short_forecast: &String) -> Option<char> {