pulse/src/main.rs

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2.3 KiB
Rust
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#![cfg_attr(debug_assertions, allow(dead_code, unused_imports))]
mod weather;
mod redsox;
use tabled::Table;
use tabled::settings::{
peaker::Priority, Width, Style, Alignment, object::Columns
};
use serde::{Deserialize, Serialize};
use tabled::Tabled;
#[derive(Serialize, Deserialize, Debug, Tabled)]
#[tabled(rename_all = "UPPERCASE")]
struct TableRow {
date: String,
time_of_day: String,
temp: u64,
red_sox: String,
forecast: String,
}
#[allow(unreachable_code)]
fn main() {
let baseball_diamond = '\u{f15ec}';
let sunny = '\u{f0599}';
// Set the weather location here.
let location = weather::WeatherOfficeLocation {
x: 75,
y: 59,
code: "GYX".to_string(),
};
// @todo - add a way to configure which teams to add
// @todo - add a way to get news articles?
let entire_forecast: Vec<weather::WeatherPeriod> = weather::get_full_forecast(location);
let sox_games: Vec<redsox::Game> = redsox::get_upcoming_games();
let mut table_rows: Vec<TableRow> = vec![];
for i in 0..entire_forecast.len() {
let item = &entire_forecast[i];
let date = &item.start_time[0..10];
let mut sox_status = String::new();
// Check if there is a sox game and print opp.
for sox_game in &sox_games {
if sox_game.date == date {
let mut opp_str = String::new();
opp_str.push(baseball_diamond);
opp_str.push_str(" ");
opp_str.push_str(&sox_game.opponent);
sox_status = opp_str;
break;
}
}
let mut forecast_w_icon = String::new();
forecast_w_icon.push(sunny);
forecast_w_icon.push_str(" ");
forecast_w_icon.push_str(&item.detailed_forecast);
let row = TableRow {
date: date.to_string(),
time_of_day: item.name.clone(),
temp: item.temperature,
red_sox: sox_status,
forecast: forecast_w_icon,
};
table_rows.push(row);
}
let mut table = Table::new(table_rows);
table.with(Style::modern());
table.with((
Width::wrap(210).priority(Priority::max(true)),
Width::increase(50).priority(Priority::min(true)),
));
table.modify(Columns::first(), Alignment::right());
println!("{}", table);
}